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Learning Experience – an interaction, course, program, or other experience in which learning takes place, whether it occurs in traditional academic settings (schools, classrooms) or nontraditional settings (outside-of-school locations, outdoor environments), or whether it includes traditional educational interactions (students learning from teachers and professors) or nontraditional interactions (students learning through games and interactive software applications).

Instructional Design – the practice of creating instructional experiences which make the acquisition of knowledge and skill more efficient, effective, and appealing.

Educational Technology – the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources.